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Bedrock 1.26.60

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    Class in @minecraft/server

    Extends EntityComponent

    import { EntityProjectileComponent } from '@minecraft/server';
    protected constructor();
    airInertia: number;
    catchFireOnHurt: boolean;
    critParticlesOnProjectileHurt: boolean;
    destroyOnProjectileHurt: boolean;
    gravity: number;

    optional

    hitEntitySound?: string;

    optional

    hitGroundSound?: string;

    optional

    hitParticle?: string;
    lightningStrikeOnHit: boolean;
    liquidInertia: number;
    onFireTime: number;

    optional

    owner?: Entity;
    Types
    shouldBounceOnHit: boolean;
    stopOnHit: boolean;

    static read-only

    static readonly componentId = 'minecraft:projectile';
    shoot(velocity: Vector3, options?: ProjectileShootOptions): void;
    Parameters
    velocity
    Vector3
    optionsoptional
    ProjectileShootOptions