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    After events

    ProjectileHitEntityAfterEvent

    Interface in @minecraft/server

    An arrow, trident or thrown thing hit a player or mob.

    import type { ProjectileHitEntityAfterEvent } from '@minecraft/server';

    Subscribe to it with world.afterEvents.projectileHitEntity.

    import { world, type ProjectileHitEntityAfterEvent } from '@minecraft/server';
    world.afterEvents.projectileHitEntity.subscribe((event: ProjectileHitEntityAfterEvent) => {
    console.log('projectileHitEntity', event.dimension.id, event.projectile.typeId, event.source?.typeId);
    });
    import { world } from '@minecraft/server';
    world.afterEvents.projectileHitEntity.subscribe((event) => {
    console.log('projectileHitEntity', event.dimension.id, event.projectile.typeId, event.source?.typeId);
    });

    read-only

    readonly dimension: Dimension;

    read-only

    readonly hitVector: Vector3;
    Types

    read-only

    readonly location: Vector3;
    Types

    read-only

    readonly projectile: Entity;
    Types

    read-only

    readonly source: Entity | undefined;
    Types
    getEntityHit(): EntityHitInformation;
    Returns
    EntityHitInformation

    WorldAfterEvents.projectileHitEntity, ProjectileHitEntityAfterEventSignal.subscribe, ProjectileHitEntityAfterEventSignal.unsubscribe